TVGS Community Night (March 22nd, 6:00pm)

Come one, come all to the monthly Community Night!

After listening to community feedback, we are pleased to announce the improved Community Night format:

Community Updates (TVGS members)

  •  A presentation on what’s happening in the local area.
  •  Any recent updates regarding TVGS.

Show and Tell (YOU!)

  • Project updates! (Tell everyone about your current project, what you’ve learned, what’s new, and where you’re going!)
  • Time dedicated to serving the community at large! (Do you want to present a game idea for feedback? Need people to help out on it? Need some brainstorming to help flesh it out? Have some concept art to show?)

Update: The Community Room is booked, so we are in the THINQubator for the evening of this event.

 

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Orbit: Unity Mentorship (March 22nd, 7:00pm)

First time attending this event?  Please sign-up in our short form over here: goo.gl/JwpJzx

Ever wanted to make a 3D game cheaply on a low-to-medium end computer? Or a 2D game that utilizes the tools more commonly used in 3D engines, such as rigging? Unity may be just the game engine for you! Our TVGS Unity Orbit mentorship group can help provide you answers and resources to any questions you may have on this popular and free software.

The Unity Orbit group will meet on the 2nd and 4th Thursday of the month at Tech Valley Game Space and will provide opportunities for participants to share information, discuss projects, ask questions and obtain guidance from experienced mentors.

About Orbit

Orbit is a community-driven mentorship program designed to provide greater opportunities for learning and collaboration at Tech Valley Game Space than ever before!

The goal of Orbit is to bring local game makers (and aspiring game makers!) together based around mutual interests, and provide a consistent environment for sustained skill development, personal growth, and community building.

RSVP at the links below!

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TVGS Transmissions: Portal 2 Co-op Finale! (March 24th, 8:30pm)

Welcome to TVGS Transmissions! This is our weekly livestream event where we’ll be playing video games with the TVGS community! You are welcome to be a part of the stream by coming by the the space during the stream, or by joining online on our Twitch or Youtube channels! Please be aware that if you participate you will be audibly and possibly visually recorded.

This week is finishing up the Portal Game Club Cliffnotes with the second half of the Portal 2 Co-op! You can see part one from last month at our youtube here.

RSVP at the links below!

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The Arts Center of the Capital Region

Interactive Showcase @ Troy Night Out (March 31st, 5:00pm – 9:00pm)

Our monthly Troy Night Out with The Arts Center continues with an exhibition of locally created games. Macs and PCs will be provided on a first-come, first-serve basis.

The showcase is free and open to everyone, and we welcome you to show off games that are in any state of completion. So bring along your project for some playtesting and feedback, or just stop by and join in the fun!

RSVP at the links below!

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Lesson Night: Can Games Really Solve Real-World Problems? (March 15th, 6:30pm)

People often talk about how games cause tons of problems — such as violence, obesity, addiction, aggression, or loneliness — but perhaps we should also talk about how games can solve real-world problems, too. In this talk, Dr. Karen Schrier of Marist College will take you on a tour of problem-solving games–from Foldit to the Beanstalk game. These games use crowdsourcing and collective intelligence techniques to encourage players to participate in real-world problem solving, data analysis, and more. Maybe a game will help us cure cancer or find world peace!

Instructor Bio:

Karen Schrier, now in her sixth year at Marist College, teaches courses in games and interactive media and directs the Games & Emerging Media program. She also directs the Play Innovation Lab, where she works with students to create and research games/media. Dr. Schrier’s scholarship is interdisciplinary, and is focused on the intersection of games with education, ethics, empathy, civic engagement, and citizen science. Prior to Marist College, she spent over a decade producing websites, apps, and games at organizations such as Scholastic, Nickelodeon, BrainPOP, and PBS/Channel 13. She is the editor of the book series, Learning, Education & Games, published by ETC Press (Carnegie Mellon), and co-editor of two books on games and ethics. She has written over 30 publications, including single-authored articles published in journals such as Educational Technology Research & Development and the Journal of Moral Education. Her latest book, Knowledge Games: How Playing Games Can Help Solve Problems, Create Insight, and Make Change, was published in 2016 by Johns Hopkins University Press, and has been covered by Forbes, New Scientist, and Times Higher Education, Radio NZ and SiriusXM. She holds a doctorate from Columbia University/Teachers College, master’s degree from MIT, and a bachelor’s degree from Amherst College.

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Game Club: Firewatch (hosted by Patrick T.) (March 16th, 7:30-9:30)

Hey all!

As you’ve probably already figured out, our Game Club game for this month is “Firewatch”, and it will be hosted by Patrick. A first-person adventure that takes place in the Shoshone National Forest, you are placed in the role of Henry, a fire lookout. As ominous things begin to happen, it’s up to you and your supervisor, Delilah, to communicate via walkie-talkie and work together to unravel the mystery.

Firewatch can be played on Windows, OS X, Linux, Playstation 4, and Xbox One.

Try your best to play some of the game before you arrive, and be prepared for spoilers! We will meet in the boardroom and begin the discussion after 7:30 pm.

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TVGS Transmissions: #ResistJam GrabBag! (March 17th)

Welcome to TVGS Transmissions! This is our weekly livestream event where we’ll be playing video games with the TVGS community! You are welcome to be a part of the stream by coming by the the space during the stream, or by joining online on our Twitch or Youtube channels! Please be aware that if you participate you will be audibly and possibly visually recorded.

This week is the Game Jam Grab bag, where we’ll be playing games made in #ResistJam. You can submit more games using the google form here, and we’ll play them on this week’s stream!

RSVP at the links below!

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TVGS Transmissions: Firewatch Part 2 – Game Club Grabbag (March 10th)

Welcome to TVGS Transmissions! This is our weekly livestream event where we’ll be playing video games with the TVGS community! You are welcome to be a part of the stream by coming by the the space during the stream, or by joining online on our Twitch or Youtube channels! Please be aware that if you participate you will be audibly and possibly visually recorded.

This week is Game Club Cliffnotes, where we’ll be playing through some of the game or games selected for our game club podcast this month! We’ll be continuing our game of Firewatch, first-person mystery adventure game developed by Campo Santo, chosen for this month’s game by Patrick. Make sure to watch part 1 on YouTube if you didn’t attend!

RSVP at the links below!

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[IGDA Albany] Tips & Tricks for AR Game Dev: Tools and Techniques

This month’s IGDA Albany speaker is Leander Hasty, and his talk is entitled “Tips & Tricks for AR Game Dev: Tools and Techniques.”

The talk will begin at 7pm, but feel free to arrive around 6 and stay until 9 if you’d like to mingle before and after.

Talk Details

1st Playable has developed a number of augmented-reality titles; we built The Hidden on DSi and shipped it on 3DS, we’ve shipped four Imagicard titles on multiple LeapFrog platforms, and most recently we’re in development on the Playscope project (http://www.playscope.org – iOS & Android).

Join us for a tour through some of the AR requirements and constraints, see some of the approaches we took to address these challenges and reduce development risk, and learn a bit about resources and techniques you might use if you’re getting started with image processing.

About the Speaker

Leander Hasty has 13 years in the game industry and has helped ship more than 50 titles. He is experienced in cross-platform engine development, tools, and infrastructure, and is passionate about software engineering best practices, automation, analysis, and debugging. Prior to joining 1st Playable he honed his skills with Taldren Entertainment and at the Electronic Arts Los Angeles studio. Leander has a bachelor’s degree in Computer Science from Rensselaer Polytechnic Institute.

Please RSVP using the links below:

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Social Night – 007: Agent Under Fire! (March 1st, 6-9 pm)

Hey there Space Cadets! Due to some scheduling conflicts that have arisen in the wake of GDC 2017, we’ve moved Social Night to this upcoming Wednesday. We’re sorry for the short notice, and hope you can still attend!

The featured game this week is “007: Agent Under Fire”, a first-person shooter packed with weird powerups, cool guns, labyrithine maps, and slick spy gadgets to help you hunt down your friends and/or enemies. But be warned – this is a game from the ancient year of 2002, so don’t be surprised if some stuff seems outdated. Just try the game out, and most importantly, have fun! And don’t forget, we have plenty of other games for people to play besides our monthly Social Night pick.

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