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IGDA Albany – Inclusive Game Space (December 7)

As part of the regular schedule, we’ll be re-posting descriptions for the Albany IGDA talks that occur at TVGS on the first Wednesday of every month. This month’s speaker is Amanda Stevens.

What does an Inclusive Game Space look like?

With all the talk of Safe Spaces these days, what does an actual inclusive game space look like? Join Amanda Stevens as she breaks down what a safe space is supposed to be and why inclusivity in game spaces matter.

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Game Club: A Merry Mini Medley (December 15th)

Get ready, space cadets, because our next monthly Game Club (think book club, but for games) will start on December 15th.

This month, since everyone will be busy for the holidays, we had the TVGS members select 3 short games to play!

Little Inferno (http://tomorrowcorporation.com/littleinferno)
Uncle Who Works For Nintendo (https://ztul.itch.io/the-uncle-who-works-for-nintendo)
NiGHTS Into Dreams: Christmas Nights (http://store.steampowered.com/app/219950/)

And an optional bonus: Save the Date (http://paperdino.com/save-the-date/)

 

RSVP at the links below!

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Ludum Dare 37 (December 9, 2016)

The time has come…to make games for the 37th tri-annual online game jam, Ludum Dare!

No experience in making games necessary! This is just a fun challenge for all of us, and often serves as an educational moment to learn how to work with deadlines. We will be going through game idea brainstorming and team building exercises to help you jump start your way to making games!

Join in as you make a game in 72 hours with a team, or if you want to go hard-mode, 48 hours solo! Meet up with other rapid game developers! Eat a lot of junk food! And most important of all, have fun!

RSVP at the links below!

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P.S. For parking, the Uncle Sams parking garage — which is only one block away from our office — is free during weekends and after 6:00 PM on the weekdays. We highly recommend parking there.
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Lesson Night: Game Design (November 30)

If you want to create a game or interactive experience, design is one of the most important skills you can learn. Although design plays a vital role in the creative process, a surprising number of game makers continue to misunderstand design or even overlook it altogether.

In this lesson, Jamey Stevenson will provide an overview of essential game design concepts from both a theoretical and practical standpoint. The lesson content is appropriate as both an introduction for beginners and a refresher for veteran game developers. Participants are not required to bring along any materials.

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The Arts Center of the Capital Region

Interactive Showcase @ Troy Night Out (November 25)

Our monthly Troy Night Out with The Arts Center continues with an exhibition of locally created games. Macs and PCs will be provided on a first-come, first-serve basis.

The showcase is free and open to everyone, and we welcome you to show off games that are in any state of completion. So bring along your project for some playtesting and feedback, or just stop by and join in the fun!

If you have any questions about the showcase, feel free to send a message to info@techvalleygamespace.com.

RSVP at the links below!

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Social: Mario Kart 8

Community & Social Night (November 9)

Let’s get together for a fun community & social night, right before the holidays! We’ll talk about games, development, and other topics.

Got a new project to show off? Bring it in, and let’s play it! Want to talk about your current favorite game? Let’s discuss it! Want to bring your own VR? Everyone and every gaming news item, project, idea, and gadget are welcome!

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Limbo TVGS

Game Club: Limbo (hosted by Frederika)

If you enjoy discussing games, come to the Tech Valley Game Space for Game Club!

This month’s host is Frederika, and she has selected Limbo, a puzzle-platform video game developed by independent studio Playdead.

Game Club – Episode 19: Limbo
Youtube version | MP3 download | OGG download
Intro and outro music: “Menu” by Martin Stig Andersen