Orbit: Unity Mentorship (March 22nd, 7:00pm)

First time attending this event?  Please sign-up in our short form over here: goo.gl/JwpJzx

Ever wanted to make a 3D game cheaply on a low-to-medium end computer? Or a 2D game that utilizes the tools more commonly used in 3D engines, such as rigging? Unity may be just the game engine for you! Our TVGS Unity Orbit mentorship group can help provide you answers and resources to any questions you may have on this popular and free software.

The Unity Orbit group will meet on the 2nd and 4th Thursday of the month at Tech Valley Game Space and will provide opportunities for participants to share information, discuss projects, ask questions and obtain guidance from experienced mentors.

About Orbit

Orbit is a community-driven mentorship program designed to provide greater opportunities for learning and collaboration at Tech Valley Game Space than ever before!

The goal of Orbit is to bring local game makers (and aspiring game makers!) together based around mutual interests, and provide a consistent environment for sustained skill development, personal growth, and community building.

RSVP at the links below!

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The Arts Center of the Capital Region

Interactive Showcase @ Troy Night Out (March 31st, 5:00pm – 9:00pm)

Our monthly Troy Night Out with The Arts Center continues with an exhibition of locally created games. Macs and PCs will be provided on a first-come, first-serve basis.

The showcase is free and open to everyone, and we welcome you to show off games that are in any state of completion. So bring along your project for some playtesting and feedback, or just stop by and join in the fun!

RSVP at the links below!

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[IGDA Albany] Tips & Tricks for AR Game Dev: Tools and Techniques

This month’s IGDA Albany speaker is Leander Hasty, and his talk is entitled “Tips & Tricks for AR Game Dev: Tools and Techniques.”

The talk will begin at 7pm, but feel free to arrive around 6 and stay until 9 if you’d like to mingle before and after.

Talk Details

1st Playable has developed a number of augmented-reality titles; we built The Hidden on DSi and shipped it on 3DS, we’ve shipped four Imagicard titles on multiple LeapFrog platforms, and most recently we’re in development on the Playscope project (http://www.playscope.org – iOS & Android).

Join us for a tour through some of the AR requirements and constraints, see some of the approaches we took to address these challenges and reduce development risk, and learn a bit about resources and techniques you might use if you’re getting started with image processing.

About the Speaker

Leander Hasty has 13 years in the game industry and has helped ship more than 50 titles. He is experienced in cross-platform engine development, tools, and infrastructure, and is passionate about software engineering best practices, automation, analysis, and debugging. Prior to joining 1st Playable he honed his skills with Taldren Entertainment and at the Electronic Arts Los Angeles studio. Leander has a bachelor’s degree in Computer Science from Rensselaer Polytechnic Institute.

Please RSVP using the links below:

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The Arts Center of the Capital Region

Interactive Showcase @ Troy Night Out (February 24, 5pm – 9pm)

Our monthly Troy Night Out with The Arts Center continues with an exhibition of locally created games. The showcase is free and open to everyone, and we welcome you to show off games that are in any state of completion. So bring along your project for some playtesting and feedback, or just stop by and join in the fun!

RSVP at the links below!

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[IGDA Albany] Kill the Overseer! Playing the Rebel Slave in Videogames

This month we’re in for a real treat — Empac is hosting Sarah Juliet Lauro where she will be giving demonstrations until 9pm, with her talk begining at 7pm.

We will meet at The RPI Union’s Pub around 6pm to discuss chapter updates and will then make our way to EMPAC for the 7pm presentation. Hope you can make it!

Talk Details

In a video game demo and talk, Sarah Juliet Lauro will discuss how resistance to slavery is represented in video and computer games. Lauro will profile many games that feature this narrative and will demo an art game being developed by students at the University of Southern California called Thralled, which focuses on a runaway slave in Brazil.

During the day leading up to her evening talk, Lauro will demo chapter one of Thralled in Evelyn’s Café on EMPAC’s 5th floor. This chapter features the playable character Isaura, who attempts to flee slavery through the rainforest with her infant in her arms. On her journey, Isaura encounters many obstacles as she is pursued by a ghostly specter. Lauro will then expand on this storyline in her talk Kill the Overseer! Playing the Rebel Slave in Videogames, which will consider race, empathy, and power dynamics between players and characters in game-based digital commemorations of slave revolt.

About the Speaker

Sarah Juliet Lauro is Assistant Professor of Hemispheric Literatures in the Department of English and Writing at the University of Tampa, where she teaches courses on literature and film. Lauro’s areas of expertise are postcolonial literature, especially of the Caribbean, American literature, and cinema. She is author of The Transatlantic Zombie: Slavery, Rebellion, and Living Death (Rutgers University Press, 2015), and many articles, including A Zombie Manifesto: The Non-Human Condition in the Era of Advanced Capitalism (boundary2, Spring 2008). Her second monograph addresses commemorations of slave revolt in various media, including monuments, books, films, and videogames.

Please RSVP using the links below:

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Ludum Dare 37 (December 9, 2016)

The time has come…to make games for the 37th tri-annual online game jam, Ludum Dare!

No experience in making games necessary! This is just a fun challenge for all of us, and often serves as an educational moment to learn how to work with deadlines. We will be going through game idea brainstorming and team building exercises to help you jump start your way to making games!

Join in as you make a game in 72 hours with a team, or if you want to go hard-mode, 48 hours solo! Meet up with other rapid game developers! Eat a lot of junk food! And most important of all, have fun!

RSVP at the links below!

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P.S. For parking, the Uncle Sams parking garage — which is only one block away from our office — is free during weekends and after 6:00 PM on the weekdays. We highly recommend parking there.
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The Arts Center of the Capital Region

Interactive Showcase @ Troy Night Out (November 25)

Our monthly Troy Night Out with The Arts Center continues with an exhibition of locally created games. Macs and PCs will be provided on a first-come, first-serve basis.

The showcase is free and open to everyone, and we welcome you to show off games that are in any state of completion. So bring along your project for some playtesting and feedback, or just stop by and join in the fun!

If you have any questions about the showcase, feel free to send a message to info@techvalleygamespace.com.

RSVP at the links below!

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Social: Mario Kart 8

Community & Social Night (November 9)

Let’s get together for a fun community & social night, right before the holidays! We’ll talk about games, development, and other topics.

Got a new project to show off? Bring it in, and let’s play it! Want to talk about your current favorite game? Let’s discuss it! Want to bring your own VR? Everyone and every gaming news item, project, idea, and gadget are welcome!

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[IGDA Albany] A Design Retrospective on Planetary Annihilation: Titans (October 5th, 2016)

As part of the regular schedule, we’ll be re-posting descriptions for the Albany IGDA talks that occur at TVGS on the first Wednesday of every month. This month’s speaker is Joshua Day, and his talk is going to be about:

A Design Retrospective on Planetary Annihilation: Titans

The team at Uber built an ambitious experience for Planetary Annihilation, but when the game launched, players expected more. How do designers keep a vision alive when production deadlines are tight? What trade-offs get made, and how does passion survive? We’ll follow a few features from the identification of the design need on through implementation and launch.

About the Speaker

Joshua Day is a senior developer at eventcore. He has previously been a designer on Planetary Annihilation: TitansCardinal Quest, and Brogue. Whenever he gets the chance he’s working on new ideas in path-finding and compilers.

Note: The talk will begin at 7 PM, but feel free to arrive around 6 and stay until 9 if you’d like to mingle before and after.

RSVP at Facebook or on Meetup.