Welcome to the community, projects, and shark tank event! If you have a project that you need help with, this is the time to request any assistance from the community! TVGS has a goal to help create local games, and there are multiple projects ongoing. The night is divided into 3 sections: Community Announcements / Project…Continue reading TVGS Community Night and Shark Tank 11 (February 22nd, 2017)
As part of the regular schedule, we’ll be re-posting descriptions for the Albany IGDA talks that occur at TVGS on the first Wednesday of every month. This month’s speaker is our own Taro Omiya, and his talk is going to be about: Not a Clone Postmortem: The Meta-Sequel!
With the Global Game Jam 2016 over, we created a special podcast looking back on our experiences making a game in 48-hours. This discussion was a chance for all the GGJ2016 participants to talk about what we’ve learned from our experiences at this year’s jam, and share ideas for what we can improve on in…Continue reading Global Game Jam 2016 Post Mortem
For Ludum Dare 32, we hosted our second Ludum Dare Real-World Meeting here at the Tech Valley Game Space (TVGS) in Troy, NY, USA. Compared to our previous hosted event (LD 31) we had a greater number of attendees, including a healthy mix of newcomers and veteran jammers. How did it turn out? Get ready…Continue reading TVGS Ludum Dare Real-World Meeting Post Mortem
[Cross-posted from Omiya Games] This is amazing. the flair and style is insane, whilst the theme is a lil weak (it’s still unconventional, so that’s fine by me) the rest of this is absolutely amazing in terms of presentation and style. One of my favourites so far. Incredible stuff for 48 hours. -Neonlare Well done!…Continue reading I hate my popular game: Star Driller Ultra post-mortem
[Cross-posted from Omiya Games] So, I’m programmer, been consistently making digital games every month, and yet, made a card game for Global Game Jam this year. Oddly enough, I found the experience to be more challenging than the common perception would imply. While the development process of the prototypes and iterations were quick and easy,…Continue reading Impossible Poker Post Mortem