[IGDA Albany] Customer & Constraint Focused Game Design (September 7)

As part of the regular schedule, we’ll be re-posting descriptions for the Albany IGDA talks that occur at TVGS on the first Wednesday of every month.

Speaking Topic:

Customer and Constraint Focused Game Design

Ken will talk about defining the constraints on your game, from both a marketing perspective and a technical perspective, before going into design ecologies.

Questions asked will focus on:

“Who are your customers? How do you know they’re your customers?”
“What are your technical constraints?”
“What do your customers want? Is there a way to deliver it?”
“What’s your simplest elevator pitch conveying why the product will be fun?”

These are topics that need to be covered during project initiation if your project will be successful.

Bio:

Ken Burnside has been in game design and game development since the early 1990s, with projects in the manual games side of the industry. He’s been short-listed for the Origins Award multiple times and won one. He recently was a finalist for the Hugo Award for his non-fiction essay “The Hot Equations.”

The talk will begin at 7 PM, but feel free to arrive around 6 and stay until 9 if you’d like to mingle before and after.

RSVP at Facebook or on Meetup:

Customer & Constraint Focused Game Design

Wednesday, Sep 7, 2016, 6:00 PM

Tech Valley Game Space
30 Third Street Troy, NY

3 Space Cadets Attending

As part of the regular schedule, we’ll be re-posting descriptions for the Albany IGDA talks that occur at TVGS on the first Wednesday of every month.Speaking Topic:Customer and Constraint Focused Game DesignKen will talk about defining the constraints on your game, from both a marketing perspective and a technical perspective, before going into …

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