For the next TVGS Lesson Night, our presenter will be… all of you! As a change of pace from our usual format, we will be hosting a series of 5-10 minute “microtalks” from a variety of different speakers.
If you’re interested in presenting a short talk, please sign up using this form. Your talk could be a mini-lesson related to game development, a personal story about some hard-won bit of wisdom you’ve acquired from a recent project, a rave review of your favorite game, or even just a goofy bit of performance art. Just make sure to keep it short and sweet!
Here is a list of the microtalks that have been submitted so far:
“Flash Forward: Cross-Platform Game Development with Haxe & OpenFL” by Jamey Stevenson – A brief introduction to Haxe & OpenFL, how they relate to Flash, why they’re cool and why you should use them.
“Resources for Visual Novel creators” by Frederika Edgington-Giordano – Frederika will be discussing the resources that she has found and used for creating Visual Novels. These resources could be useful for creating other types of games.
“How to come up with an innovative game idea: game jam edition” by Taro Omiya – Winner of Ludum Dare 37’s Innovation category, Taro Omiya will provide his method of coming up with innovative game ideas during game jams. Check out this short talk for some flash of inspiration!
“Using Simple Spreadsheet Techniques to Help Balance Your Game” by Jamey Stevenson – Jamey has done a fair amount of economy design and balancing using spreadsheet tools like Excel. He will provide a whirlwind tour of the techniques he uses to keep a game economy organized and ensure that it is easy to maintain and update.
“How to buy PC components for a custom build!” by Alana O’Hair – Do you want to learn how to build a PC, but don’t know where to start? This introduction to custom PC’s will cover Alana’s techniques for building the best system for your needs and budget.
“Elegant Chaos: Setting up a Alt-Control booth” by John Ceceri III – From Alt.Ctrl.GDC alum John Ceceri III, you’ll be hearing a brief discussion of the dos and don’t for setting up a non-standard controller game!
“Composition – a brief intro” by Jason Harlow – What makes good composition? How can I improve my art and photography? How can I look at the world and see things differently?
“Simple Hex Maps and You” by Patrick Totaro – Patrick will talk about a hex tile system he created in Unity. He will quickly discuss pathfinding and coordinate systems.
Please RSVP using the links below: