Orbit: TAO group – Game Art Tips & Tricks (May 11, 7pm)

First time attending this event? Please sign-up in our short form over here: goo.gl/JwpJzx if you haven’t already done so.

TAO (TVGS Art Orbit) group kickoff lesson!

Want to learn or improve your game art skills? Have a question about creating art or want to make a game that you are working on look better? Just want to hang out and work on your project with some other arty people? Come on in for TAO group meeting!

What are we doing this week?

It took us a while to get ramped up but we are good to go now! First up we are compiling a presentation of handy art tips & tricks that we’ve learned over the years. We want to help you make better game art by not making the same mistakes we made! There will be Q & A time so bring your inquisitive minds and sketchbooks!

We’ll be meeting up in the mezzanine.

 

RSVP at the links below!

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About Orbit

Orbit is a community-driven mentorship program designed to provide greater opportunities for learning and collaboration at Tech Valley Game Space than ever before!

The goal of Orbit is to bring local game makers (and aspiring game makers!) together based around mutual interests, and provide a consistent environment for sustained skill development, personal growth, and community building.

 

Lesson Night: Game Design (November 30)

If you want to create a game or interactive experience, design is one of the most important skills you can learn. Although design plays a vital role in the creative process, a surprising number of game makers continue to misunderstand design or even overlook it altogether.

In this lesson, Jamey Stevenson will provide an overview of essential game design concepts from both a theoretical and practical standpoint. The lesson content is appropriate as both an introduction for beginners and a refresher for veteran game developers. Participants are not required to bring along any materials.

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AMP Server TVGS

Lesson: Introduction to Relational Databases (October 19)

This is an introduction to databases for people with zero background. It will cover what a database is and used for, how to set one up in MySQL, and how to interact with it. If I have time to get some examples built, I’d like to cover how to get the database to be accessible through a webpage.

Requirements (for people who want to follow along on their own machines): have WAMP/MAMP/LAMP server installed depending on whether you’re using Windows/Mac/Linux.

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Twine TVGS

Lesson: Digital Storytelling with Twine (September 21)

Abi Johnson will discuss how simple it is to create an interactive story or choose-your-own-adventure game with Twine. No programming knowledge is needed! Twine publishes in HTML, so sharing your work is extremely simple as well.

Bringing a laptop is suggested if possible.

Get Twine for free at http://twinery.org/
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Unity Physics

Lesson Night: Physics in video game design with Unity (August 17)

In this class Klil H. Neori will demonstrate some applications of concepts from physics to designing responsive and credible games.

The class will have two main parts:

  1. Basic physics in the Unity Engine: movement, collision, forces and friction.

  2. Using physics to control your game, featuring three main examples: platforming, space exploration, and drag-and-drop.

Klil H. Neori graduated from UAlbany with a PhD in physics in 2015, after which he transitioned into video game design. He is currently a software developer at FlyInside FSX – FlyInside Inc., a VR flight simulator startup, and Outreach Coordinator for TVGS. His main independent creation is Plane Defensive, a puzzle/strategy/action prototype available on itch.io.

https://khneori.itch.io/plane-defensive

As usual, please RSVP in the Facebook event or Meetup below:

Lesson Night: Physics in video game design with Unity

Wednesday, Aug 17, 2016, 6:30 PM

Tech Valley Game Space
30 Third Street Troy, NY

4 Space Cadets Went

In this class Klil H. Neori will demonstrate some applications of concepts from physics to designing responsive and credible games.The class will have two main parts: 1. *Basic physics in the Unity Engine*: movement, collision, forces and friction. 2. *Using physics to control your game*, featuring three main examples: platforming, space explora…

Check out this Meetup →

Lesson Night: Rigging and Animation with Blender (May 18, 2016)

Our next free monthly lesson is Rigging and Animation with Blender, the free-and-open-source 3D modeling application.  Stay tuned for more information!

If you decide to attend the class you will need to bring:

  • A computer
  • Blender, version 2.7 or higher already installed on your computer.

A free copy of Blender can be downloaded at blender.org

Please RSVP at our Facebook event, or on Meetup below:

Lesson Night: Rigging and Animation with Blender

Wednesday, May 18, 2016, 6:30 PM

Tech Valley Game Space
30 Third Street Troy, NY

3 Space Cadets Attending

Our next free monthly lesson is Rigging and Animation with Blender, the free-and-open-source 3D modeling application.  Stay tuned for more information!If you decide to attend the class you will need to bring:• A computer• Blender, version 2.7 or higher already installed on your computer.You can download a free copy of Blender at blender.org

Check out this Meetup →

Lesson Night: Making 2D Games With Unity (April 20, 2016)

Our next free monthly lesson is an introduction to using Unity, the super-popular 3D game engine, as a 2D game creating machine! We’ll create a simple platformer that’ll double as a fun physics playground.

No programming experience necessary, but a basic understanding is helpful.

If you decide to attend the class you will need to bring:

  • A computer
  • Unity, version 5.3 or higher already installed on your computer. You can download a free copy of Unity at unity3d.com/get-unity

You can RSVP at our Facebook event, or on Meetup below:

Lesson Night: Making 2D Games With Unity

Wednesday, Apr 20, 2016, 6:30 PM

Tech Valley Game Space
30 Third Street Troy, NY

6 Space Cadets Went

Our next free monthly lesson is an introduction to using Unity, the super-popular 3D game engine, as a 2D game creating machine!  We’ll create a simple platformer that’ll double as a fun physics playground.No programming experience necessary, but a basic understanding is helpful.If you decide to attend the class you will need to bring:• A comput…

Check out this Meetup →