Orbit: VR – Year-End Showcase! (Dec 16th)

Welcome to the year-end Orbit VR meeting! The meeting this month is just a small meeting to show off any cool projects you’ve made in VR over the last year, or just to show off stuff you’ve found online! Come by and check it out!

Note: We’ll have an Oculus Rift with Touch controllers available with a computer so feel free to just bring a build to show off.

First time attending this event?  Please sign-up in our short form over here: goo.gl/JwpJzx if you haven’t already done so.

Orbit VR is a monthly meeting held every third Saturday where VR beginners, speculators, and enthusiasts can come together and show off projects, discuss the current state of things, and get a talk or tutorial every now and then!

RSVP at the links below!


About Orbit

Orbit is a community-driven mentorship program designed to provide greater opportunities for learning and collaboration at Tech Valley Game Space than ever before!

The goal of Orbit is to bring local game makers (and aspiring game makers!) together based around mutual interests, and provide a consistent environment for sustained skill development, personal growth, and community building.


Game Club: Banjo-Kazooie series and Yooka-Laylee (hosted by Tess) (Dec 21st)

Get ready, space cadets, because our next monthly Game Club is starting! Game club is a monthly podcast discussion on a game chosen by a selected host. Our next host is Tess, and their selection will be:

Banjo-Kazooie, Banjo-Tooie and Yooka-Laylee
Genre: Platformer
Developers: Rare and Playtonic Games

The discussion will take place on December 21st. Newcomers to the group have higher chance of selecting the next month’s game! As usual, this selection is meant to be played before the time of the meeting. Tess says that playing through the first hour or two of each game is needed for discussion.

Her description:

Banjo-Kazooie and its sequel Banjo-Tooie were hallmarks of the late 90s/early 2000s platformer era. Although they didn’t come up with many new designs or technologies, they are often held as some of the best examples of the genre to date, with Banjo-Kazooie selling more than 1.8 million copies in the US alone, Banjo-Tooie selling over 3 million copies in total, and both games recieving scores in the 90s/9s from Metacritic, GameSpot, IGN, N64 Magazine, and Nintendo Power. Banjo-Kazooie wasn’t my first game, but it was the first time I really got into a video game. It was the first time I remember complaining to my parents about the fact that I had to go to bed, or counting down the hours until I would get home from school because I wanted to play more.

So, what was it that made so many people, including myself, fall in love with these games? How do the design decisions reflect the gaming culture at the time? Where do we see the influence of games like these today? With the spiritual sucessor Yooka-Laylee releasing earlier this year to mixed reviews, can games such as this hold up in today’s market or was Yooka-Laylee’s fate inevitable?

RSVP at the links below!

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TVGS Community Night (December 27th, 6:30pm)

It’s the end of the year! Brave the cold and come join us for the End of the Year celebration!

Community Updates (TVGS members)

  •  A presentation on what’s happening in the local area.
  •  Any recent updates regarding TVGS.


End of the Year Review

Come down and celebrate the past year with us.

  • What have we accomplished this year?
  • What games were covered with Game Club, lessons covered at lesson night, etc.?
  • What projects were worked on?
  • and more!

Show and Tell (YOU!)

  • Project updates! (Tell everyone about your current project, what you’ve learned, what’s new, and where you’re going!)
  • Time dedicated to serving the community at large! (Do you want to present a game idea for feedback? Need people to help out on it? Need some brainstorming to help flesh it out? Have some concept art to show?)

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Ludum Dare 40 games made here at Tech Valley Game Space

Hello, fellow Space Cadets! We’re bringing back an old classic where we list the latest games created in the capital region of New York from game jams.  With Ludum Dare 40 over, here is what’s new!


You find a castle, in hopes of gaining treasure, but you find Dracula and he sends you into the deepest of Dungeons. He also turns you into a vampire, laughing as he returns to the highest spire. Being a ninja you escape your cell, but can you avoid the lights, and enemies that come your way while collecting all the gold?

Randomly Relentless Rumble

Get to the door without dying! Watch out for spiders and the things that they carry. If they drop an item, you are cursed to pick it up and use it as a weapon. Not all items are good weapons (glass items, for example) and not all weapons can be used more than once. The more items you have, the more you switch between them! You don’t get to pick which weapon you get to use next (you know, because of the curse…)

Dream Catcher

The idea behind this game was originally to make a beat-em-up where you chose the number of hearts you entered the level with. Your character became more “corrupt” the more hearts you took, however, if you died you would get more corruption than if you just went in with max hearts.

Obviously the game is highly unfinished, but I still wanted to hear what some people might think about where exactly the flaws are or what they would like to see if the game were to continue. I plan on making updates to this game once the rating period is over based on everyone’s feedback, so feel free to keep it downloaded if you’re curious to see where it goes.

Stuck in Parallel

Spelunker Johny discovers one of the greatest world mysteries: colored lanterns that reveals a new world! With the cave’s main entrance closed off, however, he must rely on these lanterns to hop between different parallel universes and reach towards the exit. But what dangers lie behind these unexplored territories?

[TVCOG] Take a Stand, Troy (December 12, 6:30PM)

TVCOG regularly has their social nights every Tuesday at 6:30 pm. This upcoming meeting is particularly special, which we at TVGS would like to share:

TVOCG Hosting “Take a Stand, Troy” During Open House and Social Hour on December 12, we’ll be taking up a timely topic and we invite you to join us in the (thankfully) growing movement to end sexual assault and harassment. Take a Stand, Troy is a community initiative to raise awareness, challenge stereotypes, create an open dialogue, and inspire the community to build a culture in which interpersonal violence is not tolerated. This initiative is coordinated through the Sexual Assault and Crime Victims Assistance Program, a member of St. Peter’s Health Partners. The free program teaches knowledge and tools to prevent and intervene to protect the wellbeing of other using a bystander intervention approach with real-life scenarios and an interactive discussion. Join us at 6:30 pm December 12 in the SEFCU Community Room for this presentation.

Social Night: Ludum Dare Party (December 13, 6:30pm)

It’s social night again and let’s celebrate with Ludum Dare games (and board games, too)! Time to get together, gather ’round some games, and get social! Feel free to bring in some of your own games, too!

Got a project to show off? Bring it in, and let’s play it! Want to bring your own VR? Everyone and every gaming news item, project, idea, and gadget are welcome!

RSVP at the links below!

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TVGS Transmissions: Banjo-Tooie (Dec 15th)

Welcome to TVGS Transmissions! This is our weekly livestream event where we’ll be playing video games with the TVGS community! You are welcome to be a part of the stream by coming by the the space during the stream, or by joining online on our Twitch or Youtube channels! Please be aware that if you participate you will be audibly and possibly visually recorded.


This week is Game Club Cliffnotes, where we’ll be playing through some of the game or games selected for our game club podcast this month! The game we’ll be playing is Banjo-Tooie!


RSVP at the links below!

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