Our monthly Troy Night Out with The Arts Center continues with an exhibition of locally created games. Macs and PCs will be provided on a first-come, first-serve basis.
The showcase is free and open to everyone, and we welcome you to show off games that are in any state of completion. So bring along your project for some playtesting and feedback, or just stop by and join in the fun!
Welcome to TVGS Transmissions! This is our weekly livestream event where we’ll be playing video games with the TVGS community! You are welcome to be a part of the stream by coming by the the space during the stream, or by joining online on our Twitch or Youtube channels! Please be aware that if you participate you will be audibly and possibly visually recorded.
This week, we’re a little late with the Game Club stream, but we’re going to go through ICEY!
Project updates! (Tell everyone about your current project, what you’ve learned, what’s new, and where you’re going!)
Time dedicated to serving the community at large! (Do you want to present a game idea for feedback? Need people to help out on it? Need some brainstorming to help flesh it out? Have some concept art to show?)
Description: Unity, one of the most popular game making tools, is jam-packed with features like state-of-the-art 3D graphics, an efficient physics engine, and ability to build for PC, mobile, consoles, AR, VR, and Mixed Reality. But did you also know that you can add split-screen without any scripting? Or add echo zones for your audio? Self-proclaimed local Unity expert Taro Omiya will go over some lesser known, but useful features in this powerful tool.
A laptop with Unity3D installed
About the instructor:
Taro Omiya is the sole developer who founded Omiya Games, an experimental indie studio that creates many renowned game jam games such as first-place winner of Ludum Dare 37’s innovation category, The Recursive Dollhouse. His tools-of-choice are Unity, C#, and bits of Photoshop, Blender, and Garage Band here-and-there. His open-source game jam projects are available on Itch.io, and their source code is on his BitBucket page.
First time attending this event? Please sign-up in our short form over here:goo.gl/JwpJzx
Looking to step up your game development skills by diving into 3D? Or learning to step-up your artistic abilities?
This mentorship group is for you! The 3D Game Design Orbit and the TVGS Art Orbit (TAO) mentorship group can help provide you answers and resources to any questions you may have on a variety of popular 3D game engines and digital art tools.
We will have a questions and answers session where mentors can help answer any game development problems you may have. Remember to bring your own project and questions!
The 3D Game Design Orbit group meets on the 1st and 4th Thursday of the month at Tech Valley Game Space and will provide opportunities for participants to share information, discuss projects, ask questions and obtain guidance from experienced mentors. Likewise, the TVGS Art Orbit meets the 2nd and 4th Thursday of the month at the same location.
Orbit is a community-driven mentorship program designed to provide greater opportunities for learning and collaboration at Tech Valley Game Space than ever before!
The goal of Orbit is to bring local game makers (and aspiring game makers!) together based around mutual interests, and provide a consistent environment for sustained skill development, personal growth, and community building.
IGDA Albany usually has a professional talk every 1st Wednesday of the month. This month’s IGDA Albany speaker is C.J. Kershner, and he will provide the talk, “Songs of Solitude: Telling More Story with Less.” The presentation will look into creative methods of storytelling utilized in games without using speech or written dialog.
The talk will begin at 7pm, but feel free to arrive around 6 and stay until 9 if you’d like to mingle before and after.
How do you tell a story without words? How do you create a world rich with history without reams of lore? Is it possible to guide players through an emotionally resonant experience if you haven’t even taught them the mechanics? Every so often a game comes along that captures the hearts and imaginations of players, yet uses few – if any – of the traditional elements associated with narrative in video games, or uses them in unexpected ways. This talk studies several minimalist games, attempts to identify common elements, explore the psychological reasons they affect players, and offer suggestions on if, and how, they might be used in our own work.
About the Speaker
C.J. Kershner is the head of Polyhedron Productions, an independent studio and narrative consultancy. By the time you read this, he will have (hopefully) finished work on a point-and-click game produced and set in the Middle East. Previously, he wrote about stabbing people in Victorian London (for which he received a WGA Award nomination), encouraged players to shoot endangered animals in the Himalayas for a fashion show, and attempted to justify a full-scale North Korean invasion of the United States. He likes adventure, arts and crafts, and alcohol. He hates social media.
Get ready, space cadets, because our next monthly Game Club is starting! Game club is a monthly podcast discussion on a game chosen by a selected host. Our next host is Greg, and his selection will be:
Description: As you follow the narrator’s omnipresent voice, you will see through ICEY’s eyes and learn the truth about her world. The narrator will constantly urge you in one direction, but you must ask, “Why? Why am I following his directions?“
The discussion will take place on February 15th. Newcomers to the group have higher chance of selecting the next month’s game! As usual, this selection is meant to be played before the time of the meeting. The game is about 2-3 long.