[IGDA Albany] Can We Move the Furniture? Using Intelligent Design to Guide Players (November 8, 7:00 PM)

IGDA Albany has a professional talk every 1st Wednesday of the month, except when they don’t. This month’s IGDA Albany speaker is Stephen Kohler, and he will provide the talk, “Can We Move the Furniture? Using Intelligent Design to Guide Players.” The presentation will describe the game design challenges behind escape rooms and live role-playing games (LARPs).

The talk will begin at 7pm, but feel free to arrive around 6 and stay until 9 if you’d like to mingle before and after.

Talk Details

In the digital realm, the game designer has (mostly) full control over the range of actions that players can take. However, games that take place in physical reality, such as escape rooms, can’t choose to limit player actions by just not programming them in. How can a designer design their environments to guide players towards desired actions, and away from detrimental ones, without coming across as too condescending? And how can you do so with game challenges actively designed to be non-obvious, such as puzzles? This talk will cover observations and theories from the first six months of running an escape room, and the lessons learned regarding teaching players without using brute-force tutorials or directions.

About the Speaker

Stephen Kohler is the CEO of Lime Shirt Studios LLC, and the designer and co-founder of Enigmatic Escapes, Troy’s first escape room. He also runs theatrical-style live action roleplaying games as the head of Lime Shirt LARPing, and has given several talks at the New England LARP theory convention, NELCO, about the logistics of running live-action roleplaying games. He’s been involved with running and analyzing games of one kind or another for over a decade, both at an amateur and professional level.

Please RSVP using the links below:

rsvp-facebook rsvp-meetup

Lesson Night: Intermediate Programming (Part 2) (Oct 18th, 6:30PM)

Presenter: Taro Omiya

Here’s the lesson night description:Come over for a lesson night on programming, using C#! Renowned game jammer Taro Omiya will provide an introduction to object-oriented programming, a modern and innovative way of organizing your own code to create a flexible and powerful framework for your own games. Since this is a very dense topic, the lesson will be split into 2 parts, with the second portion detailing features introduced when upgrading from structs to classes. The covered topics includes inheritance, polymorphism, and pointers.

Requirements:

Participants are expected to have reviewed the programming basics lesson, available under our Learn page with slides from part 1 and part 2, and last month’s intermediate programming lesson, part 1. Requirements: It’s highly recommended for one to bring in their own computer with Unity installed so they can test and experiment with example code provided by the talk.

Programming Basics, Part 1:

//www.techvalleygamespace.com/wp-content/uploads/2015/08/Programming-Basics-Part-1.pdf

Programming Basics, Part 2:

//www.techvalleygamespace.com/wp-content/uploads/2015/12/Programming-Basics-Part-2.pdf

Intermediate Programming, Part 1:

//www.techvalleygamespace.com/wp-content/uploads/2015/10/Intermediate-Programming-Part-1.pdf

 

RSVP at the links below!

rsvp-facebook rsvp-meetup

[IGDA Albany] Who is WB Games New York (October 4, 7:00 PM)

IGDA Albany has a professional talk every 1st Wednesday of the month. This month’s IGDA Albany speaker is Steven Flenory, and his talk will describe what his tools-developing subsidiary does, and how it improves their publisher’s development process.

The talk will begin at 7pm, but feel free to arrive around 6 and stay until 9 if you’d like to mingle before and after.

Talk Details

WB Games New York is the online services development team for all of WB Games. The team within WB Games has a long history of building game services that increase engagement, and extend the life of games years after their initial release. This talk will provide an overview of the type of software that is built at WB Games New York, and the role that the team will be playing in making our games more digitally powered.

About the Speaker

Steven Flenory is the Studio Head of WB Games New York. He has led technology teams for over 16 years, and has launched online game services for many AAA video game publishers, including names such as WB Games, 2K Games, Activision, Namco-Bandai, and Bethesda Softworks.

Please RSVP using the links below:

rsvp-facebook rsvp-meetup

Lesson Night: Intermediate Programming (Part 1) (Sept 20th, 6:30PM)

Presenter: Taro Omiya

Come over for a lesson night on programming, using C#! Renowned game jammer Taro Omiya will provide an introduction to object-oriented programming, a modern and innovative way of organizing your own code to create a flexible and powerful framework for your own games. Since this is a very dense topic, the lesson will be split into 2 parts, with the first portion introducing structs, classes, objects, and inheritance.

Requirements:
Participants are expected to have reviewed the programming basics lesson, available under our Learn page with slides from part 1 and part 2 (links below). Furthermore, it’s highly recommended for one to bring in their own computer with Unity installed so they can test and experiment with example code provided by the talk.

Part 1: http://www.techvalleygamespace.com/wp-content/uploads/2015/08/Programming-Basics-Part-1.pdf
Part 2: http://www.techvalleygamespace.com/wp-content/uploads/2015/12/Programming-Basics-Part-2.pdf(edited)

 

RSVP at the links below!

rsvp-facebook rsvp-meetup

[IGDA Albany] Games Criticism for Everyone (August 2nd, 7:00 PM)

IGDA Albany has a professional talk every 1st Wednesday of the month. This month’s IGDA Albany speaker is Stephanie Jennings, and her talk will be about game criticism.

The talk will begin at 7pm, but feel free to arrive around 6 and stay until 9 if you’d like to mingle before and after.

Talk Details

What is games criticism? What does it do and what is it for? This talk will explore the purposes of games criticism and its importance for the design, reception, appreciation, and study of video games. For developers, games criticism can illuminate the complexities of (often unexpected) player experiences and of how players make sense of video game designs. Further, the talk will examine different approaches to games criticism—in particular, popular and academic—to ultimately argue that games criticism must be open and available to all.

About the Speaker

Stephanie Jennings is a PhD candidate in the Department of Communication and Media at Rensselaer Polytechnic Institute. Her research focuses on feminist theory, play, horror films and video games, and histories of witch trials. She also occasionally dabbles in pedagogical theory and games-based learning.

Please RSVP using the links below:

rsvp-meetup

[IGDA Albany] Engaging Online Communities (July 5th, 7:00 PM)

IGDA Albany has a professional talk every 1st Wednesday of the month. This month’s IGDA Albany speaker is Tyler Nielson, and his talk will be about managing online communities.

The talk will begin at 7pm, but feel free to arrive around 6 and stay until 9 if you’d like to mingle before and after.

Talk Details

Having founded an unofficial community for Final Fantasy XIV over 7 years ago, it has become the cornerstone online community for the game and has seen over 120,000 unique visitors a day. In this presentation Tyler will discuss what it’s like to manage such a community, his role and how he acts as an intermediary between the players and the game dev team.

About the Speaker

Tyler Nielson is the founder of a cornerstone online community for a popular MMORPG, with over 7 years experience of managing this fan-centric community of 140,000 strong. He is a hobbyist MUD developer for well over a decade now and works in the professional field as a Security Analyst for healthcare in Saratoga Springs. Tyler has been working in the professional tech field for 12 years between web development, system administration and cyber security.

Please RSVP using the links below:

rsvp-facebookrsvp-meetup

[IGDA Albany] Designing VR Peripherals (May 3rd, 7:00 PM)

This month’s IGDA Albany speaker is Sebastian Sarbora, and his talk will be about designing VR peripherals.

The talk will begin at 7pm, but feel free to arrive around 6 and stay until 9 if you’d like to mingle before and after.

Talk Details

Ilium VR develops peripherals and controllers for VR games. Their first products have been gun controllers for VR shooters, as well as prototypes for a variety of other peripherals. The Vive Ecosystem has opened up the ability to make tracked peripherals, and this talk will describe some of the design choices that go into making a peripheral.

About the Speaker

Sebastian Sarbora is CEO of Ilium VR. With a background in hardware and software engineering, Sebastian co-founded Ilium VR with fellow RPI alumni in March 2014. He has led the company through multiple rounds of investment and product launches, and forged relationships with industry leaders such as Valve and Oculus.

Please RSVP using the links below:

rsvp-facebook rsvp-meetup