[IGDA Albany] SIRIUS Teamwork: A strategy and a serious game for doing the impossible (July 6, 2016)

As part of the regular schedule, we’ll be re-posting descriptions for the Albany IGDA talks that occur at TVGS on the first Wednesday of every month.

This month’s speaker is Elizabeth McLaren, and their talk is entitled SIRIUS Teamwork: A strategy and a serious game for doing the impossible.

The talk will begin at 7 PM, but feel free to arrive around 6 and stay until 9 if you’d like to mingle before and after.

Talk Details

Four and a half years in development, with tournament-style eliminations, the CYCLES games ultimately came out to be the top performers in IARPA’s SIRIUS program funded by the federal government, and a gold-medal winner at the International Serious Games Awards. A group of subject matter, game development, and research specialists, the CYCLES team learned about cognitive bias, making games, remaking games, and iterating the final products into a verifiably mind-changing hour of play.

About the Speaker

Elizabeth McLaren

Elizabeth McLaren has been a developer with 1st Playable Productions for ten years, as an animator, a lead artist, and a production coordinator, shipping dozens of entertainment games with existing brands, new technology, and applied learning goals. She received a BFA in film and animation from RIT and after the SIRIUS program she received a graduate certificate in Serious Game Design and Research from MSU because this stuff is just so cool.

As usual, please RSVP in the Facebook or Meetup.

Published by

Taro Omiya

Taro Omiya is the founder of Omiya Games, an independent game studio and a #OneGameAMonth challenger. He has experience in game, software, and web development. よろしく!

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.