“Making VR applications with Unity” is a hands-on workshop on developing VR applications using Unity 5 for Oculus Rift, Samsung Gear, and Google Cardboard. In this introductory lesson, we’ll be making a simple 3D first-person perspective game that will cover the following topics:
- Importing pre-made assets
- Creating objects with super-fun physics
- Using images to add visually-pleasing patterns to your objects
- Learn what the heck materials are, and how to make your game look realistic
- How to manipulate the lighting
- Adding sound effects
- Get a quick introduction on scripting
This lesson assumes that the participants already knows how to test their application on their VR setup. It will only cover up to how to build VR application on your computer, before sending it to the VR. Otherwise, no programming knowledge necessary!
[Hardware & Software Requirements]
Please bring in your own laptop capable of running VR applications with Unity version 5.1 or higher installed (latest is 5.3.3). And of course, please bring in your own VR setup as well.
For Google Cardboard users, you will also need the following downloaded:
- Google Cardboard SDK for Unity (https://github.com/googlesamples/cardboard-unity/blob/master/CardboardSDKForUnity.unitypackage?raw=true)
For Android users, you will need:
- Android development environment with the SDK for your Android’s device installed (http://developer.android.com/sdk/index.html#Other)
- The Unity Android export module (part of the Unity installer)
- Have Unity preference configured with Android SDK folder set in the correct location (see http://docs.unity3d.com/Manual/android-sdksetup.html)
For iPhone users, you will need:
- A Mac with Xcode installed
- And the Unity iOS export module (part of the Unity installer)
A 3-button USB-mouse (those with the mouse wheel) to go with your laptop is also highly recommended.