Virtual Reality applications present some unique design challenges as well as barriers to communicating the app idea to stakeholders. An effective prototype is a great step towards overcoming these obstacles. Yet, it’s hard to prototype VR experiences using the strategies most common in 2D media. This lesson will discuss appropriate strategies for envisioning and communicating the nature of VR experiences before investing heavily in art assets or development time. We’ll cover the questions that are most essential to address in a prototype, as well as a variety of tools (both software-based and analog) for prototyping.
After hearing about various options in the presentation, stay to try out some of the software tools discussed using TVGS’s VR stations.