[Orbit: Unity Mentorship] Pathfinding & NavMesh (October 5, 7:00pm)

First time attending this event?  Please sign-up in our short form over here: goo.gl/JwpJzx

Ever wanted to make a 3D game cheaply on a low-to-medium end computer? Or a 2D game that utilizes the tools more commonly used in 3D engines, such as rigging? Unity may be just the game engine for you! Our TVGS Unity Orbit mentorship group can help provide you answers and resources to any questions you may have on this popular and free software.

This session, Taro Omiya will provide an introduction on how to generate a NavMesh so that one can implement pathfinding for their character–a technique that allows characters to find the shortest path from point A to point B.

The Unity Orbit group will meet on the 1st and 4th Thursday of the month at Tech Valley Game Space and will provide opportunities for participants to share information, discuss projects, ask questions and obtain guidance from experienced mentors.

About Orbit

Orbit is a community-driven mentorship program designed to provide greater opportunities for learning and collaboration at Tech Valley Game Space than ever before!

The goal of Orbit is to bring local game makers (and aspiring game makers!) together based around mutual interests, and provide a consistent environment for sustained skill development, personal growth, and community building.

RSVP at the links below!

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