Why are some levels memorable, and others forgettable? We’ll be answering these questions and more in our introduction to level design. In this lesson, we’ll discuss the following topics:
- What is level design, and how it differs from environmental art.
- What are some useful skillsets for level design.
- The recommended tools and methods to design levels.
Edit: the slides are now available!
None! For those who interested in doing some level analysis after the lesson, a copy of Wii U and Super Mario Maker may be nice, but not required.
As usual, please RSVP in the Facebook event or Meetup below: