Orbit XR (August 17th, 1:00pm)

Learn about XR! The VR, AR, and MR Orbit group will meet on the 3rd Saturday of the month at Tech Valley Game Space and will provide opportunities for participants to share information, discuss projects, ask questions and obtain guidance from experienced mentors. This meeting will introduce TVGS’s new hardware, including XR development machines and…Continue reading Orbit XR (August 17th, 1:00pm)

Orbit XR (July 20th, 1:00pm)

Learn about XR! The VR, AR, and MR Orbit group will meet on the 3rd Saturday of the month at Tech Valley Game Space and will provide opportunities for participants to share information, discuss projects, ask questions and obtain guidance from experienced mentors. This meeting will introduce TVGS’s new hardware, including XR development machines and…Continue reading Orbit XR (July 20th, 1:00pm)

Orbit XR (June 15th, 1:00pm)

Learn about XR! The VR, AR, and MR Orbit group will meet on the 3rd Saturday of the month at Tech Valley Game Space and will provide opportunities for participants to share information, discuss projects, ask questions and obtain guidance from experienced mentors. This meeting will introduce TVGS’s new hardware, including XR development machines and…Continue reading Orbit XR (June 15th, 1:00pm)

Orbit XR (May 18th, 1:00pm)

Learn about XR! The VR, AR, and MR Orbit group will meet on the 3rd Saturday of the month at Tech Valley Game Space and will provide opportunities for participants to share information, discuss projects, ask questions and obtain guidance from experienced mentors. This meeting will introduce TVGS’s new hardware, including XR development machines and…Continue reading Orbit XR (May 18th, 1:00pm)

Developing a Style

[Cross-posted from Omiya Games] I’ve had a profound conversation while talking to a fledgling game developer this Game Developers Conference (GDC) that made me look back at my philosophy in game development. When Lindsay Grace was pointing out that one should have a long term objective such as Seemingly Pointless‘s goal in making a 100…Continue reading Developing a Style

Impossible Poker Post Mortem

[Cross-posted from Omiya Games] So, I’m programmer, been consistently making digital games every month, and yet, made a card game for Global Game Jam this year. Oddly enough, I found the experience to be more challenging than the common perception would imply. While the development process of the prototypes and iterations were quick and easy,…Continue reading Impossible Poker Post Mortem