Lesson Night: Storyboarding/Prototyping for VR (October 10th, 6:30pm)

Instructor Abigail Mathews Description Virtual Reality applications present some unique design challenges as well as barriers to communicating the app idea to stakeholders. An effective prototype is a great step towards overcoming these obstacles. Yet, it’s hard to prototype VR experiences using the strategies most common in 2D media. This lesson will discuss appropriate strategies…Continue reading Lesson Night: Storyboarding/Prototyping for VR (October 10th, 6:30pm)

Lesson Night: Armory (September 12th, 6:30pm)

Instructor Jamey Stevenson Description While modern 3D game engines like Unity and Unreal are “free” in terms of their initial usage fees, they are still proprietary tools that come with various hidden costs and restrictions. Open-source tools (such as Godot and Blender) are essential, because they remove these limitations and provide true game development freedom….Continue reading Lesson Night: Armory (September 12th, 6:30pm)