Social Night: New Year & Pre-Global Game Jam Party (January 10, 6:30pm)

It’s social night again and let’s celebrate 2018 with our favorite analog and digital games! It’s also a great opportunity to get some tips and tricks for Global Game Jam from experienced game jammers. And as usual, feel free to bring in some of your own games, too!

Got a project to show off? Bring it in, and let’s play it! Want to bring your own VR? Everyone and every gaming news item, project, idea, and gadget are welcome!

RSVP at the links below!

rsvp-facebook rsvp-meetup

Ludum Dare 40 games made here at Tech Valley Game Space

Hello, fellow Space Cadets! We’re bringing back an old classic where we list the latest games created in the capital region of New York from game jams.  With Ludum Dare 40 over, here is what’s new!

Rogue

You find a castle, in hopes of gaining treasure, but you find Dracula and he sends you into the deepest of Dungeons. He also turns you into a vampire, laughing as he returns to the highest spire. Being a ninja you escape your cell, but can you avoid the lights, and enemies that come your way while collecting all the gold?

Randomly Relentless Rumble

Get to the door without dying! Watch out for spiders and the things that they carry. If they drop an item, you are cursed to pick it up and use it as a weapon. Not all items are good weapons (glass items, for example) and not all weapons can be used more than once. The more items you have, the more you switch between them! You don’t get to pick which weapon you get to use next (you know, because of the curse…)

Dream Catcher

The idea behind this game was originally to make a beat-em-up where you chose the number of hearts you entered the level with. Your character became more “corrupt” the more hearts you took, however, if you died you would get more corruption than if you just went in with max hearts.

Obviously the game is highly unfinished, but I still wanted to hear what some people might think about where exactly the flaws are or what they would like to see if the game were to continue. I plan on making updates to this game once the rating period is over based on everyone’s feedback, so feel free to keep it downloaded if you’re curious to see where it goes.

Stuck in Parallel

Spelunker Johny discovers one of the greatest world mysteries: colored lanterns that reveals a new world! With the cave’s main entrance closed off, however, he must rely on these lanterns to hop between different parallel universes and reach towards the exit. But what dangers lie behind these unexplored territories?

Social Night: Ludum Dare Party (December 13, 6:30pm)

It’s social night again and let’s celebrate with Ludum Dare games (and board games, too)! Time to get together, gather ’round some games, and get social! Feel free to bring in some of your own games, too!

Got a project to show off? Bring it in, and let’s play it! Want to bring your own VR? Everyone and every gaming news item, project, idea, and gadget are welcome!

RSVP at the links below!

rsvp-facebook rsvp-meetup

Ludum Dare 40 (December 1st, 8:00pm)

The time has come…to make games for the 40th tri-annual online game jam, Ludum Dare!

No experience in making games necessary! This is just a fun challenge for all of us, and often serves as an educational moment to learn how to work with deadlines. We will be going through game idea brainstorming and team building exercises to help you jump start your way to making games!

Join in as you make a game in 72 hours with a team, or if you want to go hard-mode, 48 hours solo! Meet up with other rapid game developers! Eat a lot of junk food! And most important of all, have fun!

RSVP at the links below!

rsvp-facebook rsvp-meetup

P.S. For parking, the Uncle Sams parking garage — which is only one block away from our office — is free during weekends and after 6:00 PM on the weekdays. We highly recommend parking there.
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Ludum Dare 39 (July 28th, 8:00pm)

The time has come…to make games for the 39th tri-annual online game jam, Ludum Dare!

No experience in making games necessary! This is just a fun challenge for all of us, and often serves as an educational moment to learn how to work with deadlines. We will be going through game idea brainstorming and team building exercises to help you jump start your way to making games!

Join in as you make a game in 72 hours with a team, or if you want to go hard-mode, 48 hours solo! Meet up with other rapid game developers! Eat a lot of junk food! And most important of all, have fun!

RSVP at the links below!

rsvp-facebook rsvp-meetup

P.S. For parking, the Uncle Sams parking garage — which is only one block away from our office — is free during weekends and after 6:00 PM on the weekdays. We highly recommend parking there.
Read more

Ludum Dare 36 (August 26, 2016)

The time has come…to make games for the 36th tri-annual online game jam, Ludum Dare!

No experience in making games necessary! This is just a fun challenge for all of us, and often serves as an educational moment to learn how to work with deadlines. We will be going through game idea brainstorming and team building exercises to help you jump start your way to making games!

Join in as you make a game in 72 hours with a team, or if you want to go hard-mode, 48 hours solo! Meet up with other rapid game developers! Eat a lot of junk food! And most important of all, have fun!

Just sign up on Facebook events or the Meetup page to join in.

P.S. For parking, the Uncle Sams parking garage — which is only one block away from our office — is free during weekends and after 6:00 PM on the weekdays. We highly recommend parking there.

Read more

Ludum Dare 35 games made here at Tech Valley Game Space

We’re at it again for the 35th Ludum Dare online game jam, a marathon of making a game within 48-hours solo, or 72-hours in a team. For our fifth real-world meeting, we’ve produced 7 original games! This Ludum Dare’s theme was “shapeshift” and we’re excited to present the results:

ANTIGRAVITY

A cryptic quest to defeat the Agents of Gravity.

Made in Ren’Py.

Controls:

  • Mouse (or Arrows + Enter)

I can be reached at paul-newman-void-villain.tumblr.com. This is my first Ren’Py game! ٩(๑❛ᴗ❛๑)۶

Magic Forest

You are a witch gathering mushrooms. The forest becomes angry and one of the trees does something surprising!

Political Potato Heads And Their Buckets of Polls

A poll that will make your perfect president.

[SHIFTED]

[SHIFTED] is a psychedelic text adventure. It is built on the engine used for my previous game Regrowth Of Layeon

Credit goes to me for the code and Bear for pretty much all of the graphic work.

Now a few warnings.
Only the North and South hallways are done, and South isn’t tested yet. Help is in some places incomplete or wrong. I count these as bugs and will be fixed when I have the stamina for it. Right now I am out of steam and I just want to submit the work.

Bear helped a lot with this and came up with a few ideas. He designed the look of all the graphic material and he has my thanks and credit for doing so. His social media handle is in the game under game info.

Super Sentinels

The mission in this “level” is to collect all of the “power disks” and escape the robot compound.

Keys

  • Z = Jump
  • Ctrl = Reflect Projectile
  • Shift = SHIFT

This game was made in Click Team Fusion. There still some bugs present. Reflected projectiles don’t destroy enemy robots for example.

Created By:

  • Anthony Rossello
  • Jim Yetto
  • Jamey Stevenson

Crystal Cry

Crystal Cry is a VR shooter where you fight in a crystal arena against hordes of monsters! Your lasers turn them into harmless insects that populate the world!

Controls: Tap the screen when the reticle expands to shapeshift the monsters.

Currently the only build is for android using Google Cardboard. A desktop non-vr version will be released soon!

Hidden in Plain Sight

A lone woman finds herself stuck in-between two dimensions, and only you can help! Guide this person to salvation using environmental cues and your own smarts. Hidden in Plain Sight is a unique puzzle-platformer where your character itself reveals a new hidden world. Use the visual cues in both the real and hidden to navigate through this treacherous world!

Controls:

  • WASD to move
  • Space to jump
  • Left-Ctrl to crouch and crawl
  • Move the mouse to look around
  • Use mouse scroll-wheel to zoom in and out
  • Esc to pause

Note: a 3-button mouse (mouses with scroll wheels) vastly improves the game, but is not necessary to play.

Confused? Here’s a big hint! Your character can only interact with what’s visible inside of her silhouette. So use that scroll wheel to zoom in and take a closer look at what the invisible world looks like!