[TVCOG] Business in Digital Games (March 7th, 1:00pm)

To reserve your space, sign up at Eventbrite below:
eventbrite.com/e/the-business-of-digital-games-tickets-42889693227

Join us as we explore the depth and breadth of the digital game ecosystem in the Tech Valley and opportunities for creative and technical professionals and entrepreneurs.

Learn about the companies included in this ecosystem, what they do and who they work with and how. Dig a little deeper into the growth and development of one successful business. Then drill down a little more into a targeted discussion of your choice. Finish your day with a Networking Reception complete with opportunities to talk with representatives of game design companies and a TedX-style presentation on “The Intersection of Digital and Media Art.” Here’s our agenda:

Mapping the Tech Valley Digital Games Cluster – a panel of representatives from each game design or related company with each sharing information on the company’s mission and place in the ecosystems, as well as the type of employee and freelancers their company works with and the skills those individuals need.

Starting, Growing, Pivoting and Still Growing a Business in Digital Games, featuring Brian Corrigan of Mad Glory

Dig Down Discussions — Breakouts for Creative, Technology and Entrepreneur

Networking Mixer with workshop attendees and members of the Upstate Alliance for a Creative Economy, with information tables for the digital games businesses and sponsoring organizations

CoGTalk — The Intersection of Digital and Media Arts featuring NYS Council on the Arts Program Director for Electronic Media & Film|Visual Arts Karen Helmerson

This program is free, but space is limited. Reserve your place at the event by registering at Eventbrite (all proceeds goes to the Extra Life charity)! The donations made to reserve a space will benefit the Children’s Hospital at Albany Medical Center through Extra Life, which unites thousands of digital game players around the world in 24-hour fundraising and gaming marathons to support Children’s Miracle Network Hospitals.

eventbrite.com/e/the-business-of-digital-games-tickets-42889693227

[IGDA Albany] Songs of Solitude: Telling More Story with Less (February 14th, 7:00 PM)

IGDA Albany usually has a professional talk every 1st Wednesday of the month. This month’s IGDA Albany speaker is C.J. Kershner, and he will provide the talk, “Songs of Solitude: Telling More Story with Less.” The presentation will look into creative methods of storytelling utilized in games without using speech or written dialog.

The talk will begin at 7pm, but feel free to arrive around 6 and stay until 9 if you’d like to mingle before and after.

Talk Details

How do you tell a story without words? How do you create a world rich with history without reams of lore? Is it possible to guide players through an emotionally resonant experience if you haven’t even taught them the mechanics? Every so often a game comes along that captures the hearts and imaginations of players, yet uses few – if any – of the traditional elements associated with narrative in video games, or uses them in unexpected ways. This talk studies several minimalist games, attempts to identify common elements, explore the psychological reasons they affect players, and offer suggestions on if, and how, they might be used in our own work.

About the Speaker

C.J. Kershner is the head of Polyhedron Productions, an independent studio and narrative consultancy. By the time you read this, he will have (hopefully) finished work on a point-and-click game produced and set in the Middle East. Previously, he wrote about stabbing people in Victorian London (for which he received a WGA Award nomination), encouraged players to shoot endangered animals in the Himalayas for a fashion show, and attempted to justify a full-scale North Korean invasion of the United States. He likes adventure, arts and crafts, and alcohol. He hates social media.

Please RSVP using the links below:

rsvp-facebook rsvp-meetup

[IGDA Albany] Immersion: Fiction, History, Virtual Reality (January 3rd, 7:00 PM)

IGDA Albany usually has a professional talk every 1st Wednesday of the month. This month’s IGDA Albany speaker is Dr. Klil H. Neori, and he will provide the talk, “Immersion: Fiction, History, Virtual Reality.” The presentation will look into the history of virtual reality, and what we can expect in the future.

The talk will begin at 7pm, but feel free to arrive around 6 and stay until 9 if you’d like to mingle before and after.

Talk Details

In the digital realm, the game designer has (mostly) full control over the range of actions that players can take. However, games that take place in physical reality, such as escape rooms, can’t choose to limit player actions by just not programming them in. How can a designer design their environments to guide players towards desired actions, and away from detrimental ones, without coming across as too condescending? And how can you do so with game challenges actively designed to be non-obvious, such as puzzles? This talk will cover observations and theories from the first six months of running an escape room, and the lessons learned regarding teaching players without using brute-force tutorials or directions.

About the Speaker

Dr. Klil H. Neori, PhD, received his doctorate in Physics from UAlbany, and works as a software engineer at FlyInside Inc., a virtual reality flight simulation startup in Troy, New York.

Please RSVP using the links below:

rsvp-facebook rsvp-meetup

Principles In Level Design (October 21, 2015)

Why are some levels memorable, and others forgettable? We’ll be answering these questions and more in our introduction to level design. In this lesson, we’ll discuss the following topics:

  • What is level design, and how it differs from environmental art.
  • What are some useful skillsets for level design.
  • The recommended tools and methods to design levels.

Edit: the slides are now available!
//www.techvalleygamespace.com/wp-content/uploads/2015/10/Principles-of-Level-Design.pdf

Requirements:

None! For those who interested in doing some level analysis after the lesson, a copy of Wii U and Super Mario Maker may be nice, but not required.

As usual, please RSVP in the Facebook event or Meetup below:

Principles In Level Design

Wednesday, Oct 21, 2015, 6:00 PM

Tech Valley Game Space
291 River St, Suite 304 (3rd floor) Troy, NY

5 Space Cadets Went

Why are some levels memorable, and others forgettable?  We’ll be answering these questions and more in our introduction to level design.  In this lesson, we’ll discuss the following topics:• What is level design, and how it differs from environmental art.• What are some useful skillsets for level design.• The recommended tools and methods to des…

Check out this Meetup →