[IGDA Albany] Immersion: Fiction, History, Virtual Reality (January 3rd, 7:00 PM)

IGDA Albany usually has a professional talk every 1st Wednesday of the month. This month’s IGDA Albany speaker is Dr. Klil H. Neori, and he will provide the talk, “Immersion: Fiction, History, Virtual Reality.” The presentation will look into the history of virtual reality, and what we can expect in the future.

The talk will begin at 7pm, but feel free to arrive around 6 and stay until 9 if you’d like to mingle before and after.

Talk Details

In the digital realm, the game designer has (mostly) full control over the range of actions that players can take. However, games that take place in physical reality, such as escape rooms, can’t choose to limit player actions by just not programming them in. How can a designer design their environments to guide players towards desired actions, and away from detrimental ones, without coming across as too condescending? And how can you do so with game challenges actively designed to be non-obvious, such as puzzles? This talk will cover observations and theories from the first six months of running an escape room, and the lessons learned regarding teaching players without using brute-force tutorials or directions.

About the Speaker

Dr. Klil H. Neori, PhD, received his doctorate in Physics from UAlbany, and works as a software engineer at FlyInside Inc., a virtual reality flight simulation startup in Troy, New York.

Please RSVP using the links below:

rsvp-facebook rsvp-meetup

Principles In Level Design (October 21, 2015)

Why are some levels memorable, and others forgettable? We’ll be answering these questions and more in our introduction to level design. In this lesson, we’ll discuss the following topics:

  • What is level design, and how it differs from environmental art.
  • What are some useful skillsets for level design.
  • The recommended tools and methods to design levels.

Edit: the slides are now available!
//www.techvalleygamespace.com/wp-content/uploads/2015/10/Principles-of-Level-Design.pdf

Requirements:

None! For those who interested in doing some level analysis after the lesson, a copy of Wii U and Super Mario Maker may be nice, but not required.

As usual, please RSVP in the Facebook event or Meetup below:

Principles In Level Design

Wednesday, Oct 21, 2015, 6:00 PM

Tech Valley Game Space
291 River St, Suite 304 (3rd floor) Troy, NY

5 Space Cadets Went

Why are some levels memorable, and others forgettable?  We’ll be answering these questions and more in our introduction to level design.  In this lesson, we’ll discuss the following topics:• What is level design, and how it differs from environmental art.• What are some useful skillsets for level design.• The recommended tools and methods to des…

Check out this Meetup →