Lesson Night: Storyboarding/Prototyping for VR (October 10th, 6:30pm)

Instructor

Abigail Mathews

Description

Virtual Reality applications present some unique design challenges as well as barriers to communicating the app idea to stakeholders. An effective prototype is a great step towards overcoming these obstacles. Yet, it’s hard to prototype VR experiences using the strategies most common in 2D media. This lesson will discuss appropriate strategies for envisioning and communicating the nature of VR experiences before investing heavily in art assets or development time. We’ll cover the questions that are most essential to address in a prototype, as well as a variety of tools (both software-based and analog) for prototyping.

After hearing about various options in the presentation, stay to try out some of the software tools discussed using TVGS’s VR stations.

Lesson Night: Armory (September 12th, 6:30pm)

Instructor

Jamey Stevenson

Description

While modern 3D game engines like Unity and Unreal are “free” in terms of their initial usage fees, they are still proprietary tools that come with various hidden costs and restrictions. Open-source tools (such as Godot and Blender) are essential, because they remove these limitations and provide true game development freedom.

Thankfully, open-source game making tools are rapidly increasing in both quality and availability. This month’s lesson will focus on Armory, a promising new open-source 3D engine that fully integrates with Blender to provide a unified environment and workflow for game creation.

If you’re already familiar with Blender, this is a great opportunity to learn how to create games directly within the Blender environment. If you have never used Blender, this is a perfect time to get acquainted with a popular and invaluable set of open-source, cross-platform game making tools.

What to Bring

Laptops will be provided, but we suggest bringing your own if possible. You can install Armory at armory3d.org/download.html.

RSVP at the links below!

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Lesson Night: Version Control and You (August 8th, 6:30pm)

Instructor

Taro Omiya

Description

Ever had to deal with files getting deleted by accident? Or perhaps you’ve overwritten it with unnecessary information? What about the disaster that is collaborative file editing? Well, there’s a tool for that: Git. Professional software developer Taro Omiya will provide a tutorial on how to use this popular tool to track each revision of a project. With it, attendees will learn how to store and recall files and project at various state of development. Furthermore, the tutorial will delve into how the tool can be used collaboratively with the webservice GitHub, and the benefits and pitfalls that comes with it.

What to Bring

A Windows computer with Sourcetree Git and TortoiseGit pre-installed is recommended, but not required. Creating a GitHub account is also recommended.

RSVP at the links below!

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Lesson Night: Microtalks! (June 13th, 6:30pm)

Description

Once again we are doing Micro-talks! If you have a short lesson that you’ve always wanted to try out or a cool story from your own experiences in game development, this is your chance to shine!

Submission form: forms.gle/4EdutzppfeDeHc976

What to Bring

Just yourself

RSVP at the links below!

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Lesson Night: How to Setup a Game Space (May 9th, 6:30pm)

Instructors

  • Jamey Stevenson
  • Taro Omiya

Description

Title: How to Setup a Game Space

Description: Learn about the challenges setting up a game space from the founders of Tech Valley Game Space, Jamey and Taro! Hear stories of the beginnings of the programs and events that make TVGS the exciting community it is today!

What to Bring

Just yourself

RSVP at the links below!

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Lesson Night: How to Make a Game in 72 Hours (April 11th, 6:30pm)

Instructors

  • Muse En Lystrala
  • Taro Omiya
  • Frederika Edgington-Giordano

Description

Title: How to Make a Game in 72 Hours

Description: Ludum Dare, the popular global game jam, will be held once again on April 26-29! Come prepare to jam by learning the tips and tricks for success from 3 people who have created games during multiple game jams! No equipment necessary, just bring your questions!

What to Bring

Just yourself

RSVP at the links below!

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Lesson Night: DIY Alternative Game Controllers! (March 14th, 6:30pm)

Presenter

Amy Flaherty

Description

Title: DIY Alternative Game Controllers!

Learn the basics of DIY electronics to create your own game controllers with Amy Flaherty! I will demonstrate how to use sensors bring your game into the physical world.  Learn about circuit bending old electronics for your project and experiment with my collection of sensors. Construct your own DIY sensors and switches from cheap materials.  No experience necessary but feel free to bring in your physical computing projects!

What to Bring

Just yourself

RSVP at the links below!

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Lesson Night: Common Tools for Team Collaboration (February 14th, 6:30pm)

Presenter

Taro Omiya

Description

Title: Common Tools for Team Collaboration

Have you ever had the time where you passed some art assets to a programmer, only to have to wait for hours until it’s finally integrated in your game project? Or maybe two team members made the same assets in completely different styles when each of them could have been working on something different? This talk provides free and commonly available tools to encourage any team to organize their work a little better. This includes:

  • Shared Documentation
  • Task Management
  • Assets + Source Control
  • Remote Communication

What to Bring

No prior knowledge or tools needed to attend the event, but we do recommend bringing a note-taking device!

RSVP at the links below!

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Lesson Night: Making Visual Novels with Ren’Py – Rebooted! (January 10th, 6:30pm)

Continuing our series of updating past Lesson Nights, we will be covering the most popular Visual Novel engine, Ren’Py!

Presenter

Frederika Edgington-Giordano

Description

Almost three years ago, in February of 2016 , TVGS had a lesson night on Ren’Py. Since that time, Ren’Py has had some updates.

Ren’Py is a great introductory tool to create visual novels, which are a form of “choose your own adventure” stories that mix text and images. This lesson is appropriate for participants of all ages and backgrounds. There is no prior experience required!

What to Bring

Laptop with Ren’Py (http://www.renpy.org/) installed (available for free on Windows, Mac, & Linux)

RSVP at the links below!

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Lesson Night: Microtalks 2018 (December 13th, 6:30pm)

Description:
Once again we are doing Micro-talks! If you have a short lesson that you’ve always wanted to try out or a cool story from your own experiences in game development, this is your chance to shine!

Submission form: goo.gl/forms/TegMItz6mgjsnwgJ2

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