[Orbit: Intermediate Game Design] Unity Tilemaps (December 7th, 7:00pm)

First time attending this event?  Please sign-up in our short form over here: goo.gl/JwpJzx

Looking to step up your game development skills by diving into 3D? This mentorship group is for you! The Intermediate Game Design Orbit mentorship group can help provide you answers and resources to any questions you may have on a variety of popular 3D game engines, including Unity 3D.

This session, Taro Omiya will talk about the new Tilemap feature in Unity to quickly create a level for a 2D game.

The Intermediate Game Design Orbit group will meet on the 1st and 4th Thursday of the month at Tech Valley Game Space and will provide opportunities for participants to share information, discuss projects, ask questions and obtain guidance from experienced mentors.

About Orbit

Orbit is a community-driven mentorship program designed to provide greater opportunities for learning and collaboration at Tech Valley Game Space than ever before!

The goal of Orbit is to bring local game makers (and aspiring game makers!) together based around mutual interests, and provide a consistent environment for sustained skill development, personal growth, and community building.

RSVP at the links below!

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Principles In Level Design (October 21, 2015)

Why are some levels memorable, and others forgettable? We’ll be answering these questions and more in our introduction to level design. In this lesson, we’ll discuss the following topics:

  • What is level design, and how it differs from environmental art.
  • What are some useful skillsets for level design.
  • The recommended tools and methods to design levels.

Edit: the slides are now available!
//www.techvalleygamespace.com/wp-content/uploads/2015/10/Principles-of-Level-Design.pdf

Requirements:

None! For those who interested in doing some level analysis after the lesson, a copy of Wii U and Super Mario Maker may be nice, but not required.

As usual, please RSVP in the Facebook event or Meetup below:

Principles In Level Design

Wednesday, Oct 21, 2015, 6:00 PM

Tech Valley Game Space
291 River St, Suite 304 (3rd floor) Troy, NY

5 Space Cadets Went

Why are some levels memorable, and others forgettable?  We’ll be answering these questions and more in our introduction to level design.  In this lesson, we’ll discuss the following topics:• What is level design, and how it differs from environmental art.• What are some useful skillsets for level design.• The recommended tools and methods to des…

Check out this Meetup →