[IGDA Albany] Can We Move the Furniture? Using Intelligent Design to Guide Players (November 8, 7:00 PM)

IGDA Albany has a professional talk every 1st Wednesday of the month, except when they don’t. This month’s IGDA Albany speaker is Stephen Kohler, and he will provide the talk, “Can We Move the Furniture? Using Intelligent Design to Guide Players.” The presentation will describe the game design challenges behind escape rooms and live role-playing games (LARPs).

The talk will begin at 7pm, but feel free to arrive around 6 and stay until 9 if you’d like to mingle before and after.

Talk Details

In the digital realm, the game designer has (mostly) full control over the range of actions that players can take. However, games that take place in physical reality, such as escape rooms, can’t choose to limit player actions by just not programming them in. How can a designer design their environments to guide players towards desired actions, and away from detrimental ones, without coming across as too condescending? And how can you do so with game challenges actively designed to be non-obvious, such as puzzles? This talk will cover observations and theories from the first six months of running an escape room, and the lessons learned regarding teaching players without using brute-force tutorials or directions.

About the Speaker

Stephen Kohler is the CEO of Lime Shirt Studios LLC, and the designer and co-founder of Enigmatic Escapes, Troy’s first escape room. He also runs theatrical-style live action roleplaying games as the head of Lime Shirt LARPing, and has given several talks at the New England LARP theory convention, NELCO, about the logistics of running live-action roleplaying games. He’s been involved with running and analyzing games of one kind or another for over a decade, both at an amateur and professional level.

Please RSVP using the links below:

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[IGDA Albany] Who is WB Games New York (October 4, 7:00 PM)

IGDA Albany has a professional talk every 1st Wednesday of the month. This month’s IGDA Albany speaker is Steven Flenory, and his talk will describe what his tools-developing subsidiary does, and how it improves their publisher’s development process.

The talk will begin at 7pm, but feel free to arrive around 6 and stay until 9 if you’d like to mingle before and after.

Talk Details

WB Games New York is the online services development team for all of WB Games. The team within WB Games has a long history of building game services that increase engagement, and extend the life of games years after their initial release. This talk will provide an overview of the type of software that is built at WB Games New York, and the role that the team will be playing in making our games more digitally powered.

About the Speaker

Steven Flenory is the Studio Head of WB Games New York. He has led technology teams for over 16 years, and has launched online game services for many AAA video game publishers, including names such as WB Games, 2K Games, Activision, Namco-Bandai, and Bethesda Softworks.

Please RSVP using the links below:

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[IGDA Albany] Games Criticism for Everyone (August 2nd, 7:00 PM)

IGDA Albany has a professional talk every 1st Wednesday of the month. This month’s IGDA Albany speaker is Stephanie Jennings, and her talk will be about game criticism.

The talk will begin at 7pm, but feel free to arrive around 6 and stay until 9 if you’d like to mingle before and after.

Talk Details

What is games criticism? What does it do and what is it for? This talk will explore the purposes of games criticism and its importance for the design, reception, appreciation, and study of video games. For developers, games criticism can illuminate the complexities of (often unexpected) player experiences and of how players make sense of video game designs. Further, the talk will examine different approaches to games criticism—in particular, popular and academic—to ultimately argue that games criticism must be open and available to all.

About the Speaker

Stephanie Jennings is a PhD candidate in the Department of Communication and Media at Rensselaer Polytechnic Institute. Her research focuses on feminist theory, play, horror films and video games, and histories of witch trials. She also occasionally dabbles in pedagogical theory and games-based learning.

Please RSVP using the links below:

rsvp-meetup

IGDA Albany – Inclusive Game Space (December 7)

As part of the regular schedule, we’ll be re-posting descriptions for the Albany IGDA talks that occur at TVGS on the first Wednesday of every month. This month’s speaker is Amanda Stevens.

What does an Inclusive Game Space look like?

With all the talk of Safe Spaces these days, what does an actual inclusive game space look like? Join Amanda Stevens as she breaks down what a safe space is supposed to be and why inclusivity in game spaces matter.

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IGDA Albany – Not a Clone Postmortem (November 2)

As part of the regular schedule, we’ll be re-posting descriptions for the Albany IGDA talks that occur at TVGS on the first Wednesday of every month. This month’s speaker is our own Taro Omiya, and his talk is going to be about:

Not a Clone Postmortem: The Meta-Sequel!

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[IGDA Albany] Customer & Constraint Focused Game Design (September 7)

As part of the regular schedule, we’ll be re-posting descriptions for the Albany IGDA talks that occur at TVGS on the first Wednesday of every month.

Speaking Topic:

Customer and Constraint Focused Game Design

Ken will talk about defining the constraints on your game, from both a marketing perspective and a technical perspective, before going into design ecologies.

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[IGDA Albany] Make Your Own Way: The Rise Of Indie Content Developers (May 4, 2016)

As part of the regular schedule, we’ll be re-posting descriptions for the Albany IGDA talks that occur at TVGS on the first Wednesday of every month.

This month’s speaker is Jon Jones, and their talk is entitled Make Your Own Way: The Rise Of Indie Content Developers.

The talk will begin at 7 PM, but feel free to arrive around 6 and stay until 9 if you’d like to mingle before and after.

Talk Details

With development tools and game engines becoming cheaper and freer and the rise of engine-specific content marketplaces, an entirely new type of career is emerging: a self-sustaining, independent content developer that creates standalone products for sale to developers across the world for use in their projects. Whether it’s art, audio, code, scripting, or some combination thereof, Jon shares his tips, tricks, and insights as the Content Curator of the Unreal Engine Marketplace to help you know how to decide what to create, what product design means in this context, various techniques for marketing your products, how to be a developer’s developer, and tips on how you can turn this into a self-sustaining career.

About the Speaker

Jon Jones

Jon Jones is a veteran Art Outsourcing Manager and Art Producer in the video game industry with 40+ titles under his belt. He is currently based in New York City running smArtist, providing contract art outsourcing and production services to the game industry. Jon also runs a blog (www.jonjones.com) where he publishes career advice for aspiring artists and game developers, and is a regular guest on the CrunchCast, a game art-focused podcast focusing on career development. Jon’s clients and employers include Epic Games, 2K Games, Sony Online Entertainment, Riot Games, Avalanche Studios, NCsoft, Playdom, The Workshop, and many others.

We look forward to seeing you this Wednesday!

You can RSVP at our Facebook event, or on Meetup below:

Make Your Own Way: The Rise Of Indie Content Developers

Wednesday, May 4, 2016, 7:00 PM

Tech Valley Game Space
30 Third Street Troy, NY

6 Space Cadets Went

As part of the regular schedule, we’ll be re-posting descriptions for the Albany IGDA talks that occur at TVGS on the first Wednesday of every month.This month’s speaker is Jon Jones, and their talk is entitled Make Your Own Way: The Rise Of Indie Content Developers.The talk will begin at 7 PM, but feel free to arrive around 6 and stay until 9 if…

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